For starters, I don't read comics, I've never read comics, save the odd one-off Frank Miller (e.g. Sin City, Ronin, etc...) It's not that I don't respect the genre, I do, but the mix of visual and prose I find distracting. When reading a novel, my imagination builds the images in my head, to have the artwork accompany it, I can't quite get into the 'feel' of what I'm reading. I attribute this to not understanding comics fully... I haven't invested the time. It's visual story telling that like writing, seems easy at first, but is of course a very difficult artform to get right. So when asked to write a comic book, I started from a place of complete ignorance. The first step in anything is to admit your limitations
The first thing I did was go down to the local comic shop and explained to the very generous/helpful proprietor what I was trying to do. She loaded me up with a stack of comics with 'extras', kind of like DVD extras, but with the comic script companion in the back. I grabbed a few Alan Moore comics and one by Grant Morrison, both are incredibly famous writers in comic circles, little was I aware. Alan Moore's responsible for the the seminal Watchmen, V for Vendetta, and From Hell, while Grant Morrison wrote Arkham Asylum, a Batman comic that redefined the franchise completely. Both were written in completely different fashion.
Alan Moore's obsessive with his comic writing. He writes every single pane individually, every detail painstakingly, if not obsessively, described. He is a true visual story teller and a master at the art form. His only drawback is his inability to draw, but this is part of his strength. He's able to attract top name comic artists and each one of his comics looks and feels different because of it.
As an example, here's a just a single intro panel from Alan Moore's script for the much lauded "Killing Joke" Batman comic....
I admitted very early on, that I would not be able to accomplish this... not by a stretch. Alan Moore paints a very detailed picture. I'm not an auteur of the genre, and there's no way to mimic such talent, unless I decide to "go all the way" i.e. devote my writing future to comic book writing success.
Grant Morrison, on the other hand, wrote comics similar to movie scripts, highlighting setting, a bit of blocking, and dialogue. While thumb-nailing the action as a suggestive guide for the artist, he leaves the paneling to the artist themselves. So, needless to say, I went with the Grant approach. Since film production requires storyboarding on which to frame shots, I left this up to my film school buddy to work out.
So, I embarked on a script (which I'm planning on posting in parts... maybe as the follow-up post to this one). The problem with comic books is that its a shit load of work. Not for the writer, but for the illustrator. I gauged my comic would require about 24 to 25 pages, with each page being about 4 to 5 panes. That's 100 panels of artwork!!! That is a ton!!! I told my buddy this and he agreed. Although, he was determined to attempt it.
As of today, he's fleshed out a few 'master shots' which I haven't seen yet, trying for the look and feel of the comic. It's a tall order and for a reasonably busy person, I can only encourage my buddy to continue on. But despite the final product (if there is to be one) the process of flexing my story telling was an opportunity that proved exciting.
Alan Moore's obsessive with his comic writing. He writes every single pane individually, every detail painstakingly, if not obsessively, described. He is a true visual story teller and a master at the art form. His only drawback is his inability to draw, but this is part of his strength. He's able to attract top name comic artists and each one of his comics looks and feels different because of it.
As an example, here's a just a single intro panel from Alan Moore's script for the much lauded "Killing Joke" Batman comic....
(PANEL) 5NOW WE CHANGE ANGLE SO THAT WE ARE STANDING BETWEEN THE BATMOBILE AND THE RAILED FENCE OF THE ASYLUM, WITH THE NOSE OF THE BATMOBILE POINTING AWAY FROM US FROM THE RIGHT OF THE FOREGROUND TOWARDS THE LEFT OF THE BACKGROUND, WHICH IS WHERE WE CAN SEE THE GATES OF THE ASYLUM SITUATED, THE HEADLIGHTS STILL GLITTERING UPON THE LARGE PUDDLEAT THE BASE OF THE NEAREST PILLAR. OVER IN THE RIGHT OF THE EXTREME FOREGROUND WE CAN SEE A LITTLE OF ONE DOOR OF THE BATMOBILE, INCLUDING THE HANDLE. OVER ON THE LEFT OF THE EXTREME FOREGROUND WE CAN SEE THE SCALLOPED BLACKNESS OF THE BATMAN’S CLOAK HANGING DOWN INTO THE PICTURE AS HE STANDS JUST OFF PANEL TO THE LEFT.WE CAN ALSO SEE ONE OF HIS LONG GREY ARMS, DENSELY MUSCLES, REACHIGN OUT THROUGH THE RAIN TOWARDS THE CAR DOOR, WHERE WE SEE HIS BLACK-FINNED GLOVE JUST PUSHING THE CAR DOOR CLOSED BEHIND HIM AS HE GETS OUT, STANDING BESIDE HIS VEHICLE AND GAZING TOWARDS THE ASYLUM GATES THAT WE HAVE SEEN IN THE BACKGROUND. THE GATS ARE CLOSED, BUT WE CANNOT SEE ANY PADLOCK, SO PRESUMABLY THE GATES HAVE BEEN LEFT OPEN IN ANTICIPATION OF THE BATMAN’S ARRIVAL. PERHAPS WE SEE A COUPLE MORE LEAVES, TUMBLING FORLORNLY THROUGH THE WINDSWEPT NOVEMBER BACKGROUND. IN THE FOREGROUND, THE RAIN RUNS DOWN THE SLEEK AND SHINY BLACK METAL SIDES OF THE BATMOBILE, DRIPPING FROM THE ODDLY-SHAPED WING-MIRRORS.No Dialogue.
I admitted very early on, that I would not be able to accomplish this... not by a stretch. Alan Moore paints a very detailed picture. I'm not an auteur of the genre, and there's no way to mimic such talent, unless I decide to "go all the way" i.e. devote my writing future to comic book writing success.
Grant Morrison, on the other hand, wrote comics similar to movie scripts, highlighting setting, a bit of blocking, and dialogue. While thumb-nailing the action as a suggestive guide for the artist, he leaves the paneling to the artist themselves. So, needless to say, I went with the Grant approach. Since film production requires storyboarding on which to frame shots, I left this up to my film school buddy to work out.
Grant Morrison's script leaves a lot for interpretation, which exercises artistic style |
As of today, he's fleshed out a few 'master shots' which I haven't seen yet, trying for the look and feel of the comic. It's a tall order and for a reasonably busy person, I can only encourage my buddy to continue on. But despite the final product (if there is to be one) the process of flexing my story telling was an opportunity that proved exciting.